The Singapore Games Market Bootcamp
Singapore is the host country and home of gamescom asia.
The country may be a little red dot but continues to attract an influx of foreign investments and major AAA lead studios like Ubisoft, Bandai Namco, Riot Games and Tencent to its shores.
What are Singapore’s most appealing attributes? What makes it an attractive regional base for gaming companies across the world? How can you tap into Singapore’s vibrant ecosystem to capture growing regional userbase and opportunities?
Get your answers at the ‘Singapore Games Market Bootcamp’, and gain new insights into the industry’s business ecosystem, gamedev and esports scenes, as well as what makes Singapore a hub for the region.
All registered guests attending the physical segment of the bootcamp in Singapore are required to adhere to the on-site Safety Management Measures at all times. View the full measures here.
|MONDAY, 30 NOVEMBER 2020|
|LIVE VENUE: Suntec Singapore Convention & Exhibition Centre|
|Timings are based on Singapore Time: GMT+8|
|2:00pm||[For those attending physically only] Registration and Temperature Checks for SafeEntry|
|2:55pm||Welcome by our Emcee|
Howie Lau, Assistant Chief Executive, Media & Innovation, Infocomm Media Development Authority (IMDA)
|3:05pm||Games Market Overview: What Makes Singapore Unique in the ASEAN Market
The talk will present the Singaporean games market in numbers, in the context of other markets in the SEA region as well as the global market. It will focus on the latest trends in the games business: cloud gaming, subscription gaming, and competitive mobile games. For each of these trends, Guilherme will share how they affect the Singaporean games market and the broader SEA market. Finally, you can expect insights into how to succeed in this unique and promising market.
Guilherme Coelho Fernandes, Game Market Consultant, Newzoo
How Riot Games Assembled SEA's Top Influencers for the VALORANT Launch
Influencers are very much celebrated as inspirational and trendsetting personalities that audiences deeply resonate with, and this is especially relevant in the video games industry. In this session, Riot Games SEA will share all about how they rounded up the right content creators to drive excitement, hyped conversations and affinity for VALORANT (in the midst of a pandemic, no less), the company’s take on the uber-popular and saturated tactical shooter game genre.
Marc Johns, Head of Marketing, Riot Games SEA
|4:00pm||Special Announcement from the Organiser
|4:05pm||Singapore’s Games Industry Insights: The Latest on GameDev, Esports and Key Association Initiatives
Speaker & Moderator:
Gwen Guo, Chairperson, Singapore Games Association (SGGA)
Shawn Toh, CEO, BattleBrew Productions
Desmond Wong, CEO, The Gentlebros
Setting Up in the Lion City: Tapping on Singapore’s Vibrant Ecosystem to Capture Growing Regional Opportunity
Simon Davis, CEO, Mighty Bear Games
Julian Corbett, President APAC, Voodoo
David Ng, CEO & Founder, goGame
Damien Leyris, Senior Associate Producer, Assassin's Creed Valhalla, Ubisoft Singapore
|6:00pm||End of Event|