There are more than 25 million gamers in Malaysia, spending about $540 million on video games in 2020, according to Niko Partners. Revenue-wise, it is one of the biggest gaming markets in Southeast Asia.
This surge of interest in the Malaysian gaming market becomes evident when international game companies such as Sony, Bandai Namco, Larian Studios and Double Eleven, started setting up in Malaysia. Homegrown gaming companies are also making their mark in the industry with developers like Streamline Studios, Magnus Games Studio and Lemon Sky Studios involved in the development of global AAA titles, further demonstrating the breadth of talent available.
Join us at the next Games Market Bootcamp featuring Malaysia. Find out about the consumer insights and burgeoning potential of the Malaysian gaming market and industry, fueled by local talents, the government’s continuous support, and market openness to investors.
This event is part of gamescom asia’s ‘Games Market Bootcamp’ series – a digital initiative to provide comprehensive insight into fast-growing yet often under-explored markets in Asia Pacific.
|THURSDAY, 27 May 2021|
|Timings are based on Singapore Standard Time: GMT+8|
Malaysia Digital Gaming Industry & Key Government Initiatives
Games Market Overview: Malaysia vs. Southeast Asia
This presentation focuses on the Malaysian games market. Takeaways include market size and forecasts by platform, gamer insights, as well as the trends shaping the future of games and the game industry in the Malaysia and how it fares in comparison to the rest of Southeast Asia. There will also be a deeper dive into esports, regulatory environment, and popular games. Lastly, this presentation discusses the challenges and opportunities for the games industry in the country.
Fireside Chat with Marvel Games
Networking & Adjourn
Mohan Low, General Manager, Malaysia Digital Economy Corporation (MDEC)
Mohan Low Han Sen is a digital content evangelist who aspires to build better studios, talent and a robust environment to make games, animation and related content. With a background in leadership, business and tech, Mohan has been a founding member of several game development, publishing and consulting startups. Since 2003, he has launched over 30 games over the course of his career. His passion has also led him to mentor over 100 game projects, organize gaming culture events and currently work with the Malaysian government and industry towards building Malaysia into a regional digital content hub.
Darang Candra, Director for Southeast Asia Research, Niko Partners
Darang S. Candra has worked with an array of research institutions including ASEAN Study Center of the University of Indonesia, Daniel K. Inouye Asia-Pacific Center for Security Studies, Horizon Intelligence, and the Economist Intelligence Unit. Darang also has two master’s degrees, a Master of International Affairs from University of California, San Diego and a Master of Chinese Studies from Zhejiang University. He is based in Jakarta, Indonesia.
Daniel Robson, Chief Editor, IGN Japan
Daniel Robson has over 20 years of experience in entertainment media, starting in London in 1999 as a music journalist and editor, and moving to Tokyo in 2006 to cover Japanese pop culture for Western audiences. After a period working at PlayStation's Japan Studio from 2014, Daniel returned to media in 2016, joining Japanese news leader Sankei Digital to launch IGN Japan, where he runs the editorial team. Daniel also hosts IGN Japan's flagship video series' on gaming and movies, as well as producing content in English for the global IGN site.
Shawn Beck, Chapter Coordinator, International Game Developers Association (IGDA) Malaysia
Shawn Beck juggles between being the Chapter Coordinator of IGDA Malaysia, a Unity Field Engineer and running an independent game development studio, called Weyrdworks Productions.
Stefan Baier, Co-Founder & COO, Streamline Media Group
Stefan Baier works within the Streamline family of brands (Streamline Studios, Streamline Games, All Pixels, Day Zero, and Streamframe) to build long-term partnerships in the entertainment and enterprise video game space. He runs the publishing and product teams at the studio in Kuala Lumpur, Malaysia, and works with the design and marketing teams on their product portfolio. Stefan has over 20 years’ experience and has worked with industry leaders such as Square Enix, Capcom, Sony, Epic Games, Nintendo and more.