Speakers

2026 Speakers | gamescom asia x Thailand Game Show

2026 SPEAKERS

Meet the industry leaders, creative visionaries, and game changers taking the stage at gamescom asia x Thailand Game Show 2026. From developers and publishers to investors, IP specialists and creatives, our speakers will share fresh perspectives, practical insights, and inspiring stories from across the global games ecosystem. Explore the lineup and discover the voices shaping the future of gaming.  

KEYNOTE SPEAKERS

John Romero

Romero Games (Ireland)
John Romero, Award-winning Game Developer, Co-founder

John Romero is an award-winning game designer, programmer, and level designer whose work has helped define the modern video game industry. Best known as one of the creators of DOOM, Quake, and Wolfenstein 3D, Romero was instrumental in shaping the first-person shooter into one of gaming’s most influential genres. Across a career spanning more than four decades, Romero has worked on more than 130 games, including 108 commercially published titles, and his games have received well over 100 awards. A self-taught creator who began making games on mainframes in 1979 before moving to the Apple II in 1981, he has co-founded eight game companies, including id Software, Gazillion Entertainment, and Romero Games in Galway, Ireland. Romero’s design legacy includes some of the most iconic and genre-defining games ever made, among them Wolfenstein 3D, DOOM, DOOM II, Quake, Heretic, and Hexen. His memoir, DOOM Guy: Life in First Person, was published in 2023.  

Nick Herman

AdHoc Studio (USA)
Nick Herman, Co-Founder & COO

Nick Herman is Co-Founder and COO of AdHoc Studio, a new kind of creative studio with storytelling at the core. A veteran of the interactive narrative genre, he was Co-Creative Director on AdHoc’s critically acclaimed breakout hit videogame Dispatch—a superhero workplace comedy built upon an original world, complex characters, and player choice. As COO, Nick focuses on raising the creative bar while building smarter production systems that allow ambitious interactive storytellers to thrive. Nick co-founded AdHoc on the belief that the future of entertainment is interactive. As audiences get used to steering their own experiences, they’ll expect stories to move with them. That idea is at the heart of Dispatch. 

Dennis Lenart

AdHoc Studio (USA) 
Dennis Lenart, Co-Founder & CTO

Dennis Lenart is Co-Founder and CTO of AdHoc Studio, a new kind of creative studio with storytelling at the core. He is a game director and also oversees the technology behind its narrative-driven titles, helping create processes and pipelines that empower artists. Dennis is also Co-Creative Director on AdHoc’s critically acclaimed debut videogame Dispatch—a superhero workplace comedy built upon an immersive world, complex characters, and player choice. A lifelong fan of film and games, Dennis draws inspiration from both and enjoys working in a space that merges the best elements from each medium. An 18-year industry veteran, he began his career at Telltale Games and helped usher in a new wave of immersive storytelling with The Walking Dead. On Dispatch, he was a part of many aspects of development, from storyboards and animation to engineering, music, and audio. For Dennis, interactive stories have a far wider reach than most people realize, and with Dispatch, he believes the studio has just scratched the surface in terms of bringing these types of experiences to new audiences.

Zhen Fang

Roblox (USA)
Zhen Fang, VP International

Zhen Fang is VP, Head of International at Roblox, where she leads the company's operations outside the United States. She oversees market strategy, growth, and P&L performance across APAC, Latin America, MENA, and Europe, and oversees the regional General Managers building local presence and operations in priority markets. Prior to Roblox, Zhen had a 13-year career at Facebook. She served as Director of Corporate Development and Strategy, leading company-wide strategic initiatives and global expansion opportunities. Her earlier roles at Facebook included leading Developer Platform and product for Facebook Mobile, where she played a central role in the development of Facebook Platform and Facebook's pivot to mobile. Earlier in her career, Zhen spent six years at Microsoft as a Software Engineer and Account Manager.

Yoan Fanise

DigixArt (France)
Yoan Fanise, Creative Director

Yoan Fanise is an award-winning creative director and founder of DigixArt, known for crafting emotionally resonant and innovative narrative games. After 15 years at Ubisoft working on titles like Valiant Hearts: The Great War and Beyond Good & Evil, he created his own studio to explore meaningful, art-driven interactive experiences. His work on Road 96 pioneered procedural storytelling, and his latest project, Tides of Tomorrow, pushes multiplayer narrative into new territory. Yoan champions bold ideas, human stories, and innovation in interactive storytelling. 

Jin Oh

Former Chief Global Publishing Officer, KRAFTON; Former President, Riot Games (South Korea) 
Jin OH, Gaming Executive

Jin Oh is a gaming industry executive with over two decades of experience building and leading global organizations. He most recently served as Chief Global Publishing Officer at KRAFTON, leading the company's international expansion and global publishing efforts, including titles such as Subnautica 2 and inZOI. Previously, Jin was President at Riot Games, where he oversaw esports, global publishing, and international operations for titles including League of Legends, Team Fight Tactics, and Valorant, leading teams of up to 2,000 people across roughly 20 international offices. He also served as CEO of Garena (Sea Group, NYSE-listed) and as Managing Director at Blizzard Entertainment for Korea and Southeast Asia. Jin is the author of the book Player Focus and has lived and worked across Korea, Singapore, the Philippines, and the United States. He is currently building a new venture in the gaming industry. 

...and many more to be announced

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