Agenda

Agenda | gamescom asia

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As the video game market is projected to reach USD 583.69 billion by 2030, Asia is at the forefront of this exponential growth. The gamescom asia conference will covers some of the hottest trends and topics that are shaping the gaming industry's future, as well as the tried-and-true games design, business, and marketing principles. Attendees can look forward to gaining inspiration from our distinguished line-up of international speakers as they share their invaluable experiences and insights. 

Conference Schedule

DAY 1 (MORNING) - Plenaries & Keynotes

MAIN STAGE
10:00 am - 10:10 am Opening & Welcome by Keynote Chairperson
10:10 am - 11:00 am Fireside Chat with Shawn Layden 
  • Shawn Layden, Former Chairman, PlayStation Worldwide Studios (USA) 
11:00 am - 11:20 am Sponsored Keynote 
11:20 am - 12:00 pm Panel Discussion: Level Up Your Brand: The Power of IP Collaboration & Transmedia in Gaming
  • Justin Scarpone, EVP & Global Head of Transmedia, SEGA (Japan) 
  • Rebecca Glowacz, Director of Global Licensing & Brand Development, Neopets (Hong Kong) 
  • Amir Ghareaghadje, VP of Brand Marketing, CD Projekt Red (USA) 
 
12:00 pm Lunch & Networking


DAY 1 (AFTERNOON) – Split Tracks 

STAGE 1
Game Dev & Production Toolkits

STAGE 2
Game Publishing & Biz Strategies

STAGE 3
Future Realities

Session Chair: Rafael Brown, CEO & Founder, Symbol Zero (USA) 

Session Chair: To be confirmed 

Session Chair: To be confirmed 

1:40 pm - 2.20 pm Panel Discussion: Animation
  • Louis Ng, Animation Lead, Riot Games (Singapore)  
  • Tan Wen Hao, Founder & Director, Method & Madness (Singapore) 
  • Patrice Compagnon, Senior Animation Director, Sparx* (Vietnam) 
  • Michael Lim, Festival Director, Animation Nation (Singapore) 
 
Monetization on Game Design: Finding the Sweet Spot Between Engagement & Revenue Future Trends & Opportunities in Gaming Investments: Exploring the Potential of the Metaverse, XR, Gamification
Global Payments Trends - Level Up with Xsolla
  • Adrian Eng, Regional Vice President, SEA, Xsolla (Singapore) 
   
Rendering Vivid & Immersive Scenes in Mobile VR: Gaussian Splatting, Deferred Shading & Decal
2:20 pm - 3.10 pm DevOps for Unity with Perforce & TeamCity 
  • Stefan Kohl, CEO & Technical Director, Dyadic Games (Taiwan)  
 
What Goes on Behind the Scenes: A Guide to Indie Game Greenlight Reviews, Commercial Potential & Pitch Perfection 
  • Jasper Barnes, Head of Game Scouting, Team17 (UK) 
 
Beyond the Screen: Terahard's Innovation with Location-Based AR in "Overbeast" 
  • Aris Tsevrenis, CEO & Founder, Terahard (UK) 
 
Unleashing Creativity: Building Artist-Friendly Pipeline Tools & Workflows 
  • Liu Chunyi, Senior Technical Artist, LIGHTSPEED STUDIOS 
 
Prioritizing Roadmaps for Growth: Simplified Framework For Small & Growing Teams Case Study by Japanese VR Developer MyDearest
3:10 pm - 3.30 pm Solving Development Solitude: Creating Cozy Puzzle Games in Tasmania's Wilderness
  • Anthony Hilkmann, Founder & Lead Game Designer, Radiobush (Australia) 
The Web Renaissance: How Publishers Can Rediscover a Classic Path for Audience Expansion & Monetization
  • Rafael Morgan, VP Marketing & Partnerships, CrazyGames (Switzerland) 
How "Les Mills Dance" Achieved Higher FPS with Analytics Tools
  • Jaime Pichardo Garcia, Chief Strategy Officer, Odders Lab (Spain) 
  • Rohan Pandula, AR/VR Developer Strategy, Meta (USA)
4.00 pm - 5.00 pm

gamescom asia invest circle (find out more)
Led by Leah Callon-Butler, Director, Emfarsis (Philippines)

Day 2 (MORNING) - Plenaries & Keynotes

MAIN STAGE
10:00 am - 10:10 am Opening & Welcome by Keynote Chairperson 
10:10 am - 10:40 am Balancing AI Integration & Human Capital in Game Development
10:40 am - 11:00 am Sponsored Keynote
11:00 am - 11:20 am "Dave the Diver" Postmortem: Making A Game with Community 
  • Jaeho Hwang, Game Director, MINTROCKET - NEXON (South Korea) 
11:20 am - 11:40 am Building & Growing a Publisher: Framework for a Sustainable & Developer-Friendly Model 
  • Snow Rui, President & CFO, Hooded Horse (USA) 
11:40 am - 12:10 pm Case Study on Baldur's Gate 3  
  • Cindy Ariwaty Dharmapala, Associate Cinematic Producer, Larian Studios (Malaysia) 
12:10 pm Lunch & Networking


Day 2 (AFTERNOON) - Split Tracks

STAGE 1
Game Dev & Production Toolkits

STAGE 2
Game Publishing & Biz Strategies

STAGE 3
Future Realities

Session Chair: Simon Mackenzie, Studio Director of Creative Services, Certain Affinity (USA)

Session Chair: To be confirmed 

Session Chair: To be confirmed 

2:00 pm - 2.20 pm PvE (Producer versus Everyone)
  • Shandhi Sayogo, Associate Production Director, Agate International (Indonesia) 
Student Today, Colleague Tomorrow: Fostering the Next Generation of Student Developers
  • Sophie Azlan, Lecturer, University of Wollongong (Malaysia) 
7 Deadly Sins of Mobile Game Production 
  • Maxon Pugovsky, Senior Producer, Carry1st (Vietnam) 
2:20 pm - 3.00 pm Live-ing in the Moment: Adapting Skulls & Bones' Production to serve Its Players as a GaaS Game
  • Samuel Soh, Project Manager, Ubisoft (Singapore) 
Panel Discussion: Capturing Global Media Interest Strategies for Southeast Asian Games to Amplify Worldwide Coverage
  • Andy Robinson, Editor-in Chief, Video Game Chronicle (UK) 
  • Tessa Kaur, Features Editor, TheGamer (Singapore) 
  • Samantha Low, CO-Host, 20M Podcast (Japan) 
Art Style Selection for Mobile Games
Highs & Lows: Designing an Emotional Journey
  • Simon Mackenzie, STudio Director of Creative Services, Certain Affinity (USA) 
“Legend of Slime“ Postmortem: A Data-Driven Approach to Help Creativity
  • Soo Jeong Bae, CEO, Loadcomplete (South Korea) 
3:00 pm - 3.30 pm Cultural Fushion in Game Mechanics Design & Storytelling
  • Zainuddeen Fahadh, Craetive Director & Managing Partner, Orge Head Studio (India) 
Unvieling Innate Market Potential: Leveraging Localisation & Marketing Strategies for Maximum Impact
  • Dan Stern, COO & Scholar of the FIrst Deal, Entertainment (Japan) 
Mastering the Shift: Voodoo's Journey from HyperCasual to HybridCasual Gaming 
  • Matthieu Lutz, Game Manager & Product Lead, Voodoo (France) 
3:30 pm - 3.50 pm Game Design
  • Luna Javier, Design Director, Altitude Games, (Philippines) 
From Spreadsheet Madness to Influencer Magic: Pixel Maniacs' Adventure into Influencer Marketing 
  • Dennis Quaisser, Business Development Manager, Pixel Maniacs (Germany) 
Mobile Game Soft Launch Dilemmas: The Need for Creativity in Benchmarking
  • Nutt Mongkol, Senior UA Manager, Rovio (Finland) 
3:50 pm - 4.10 pm Transforming Gameplay with AI NPCs Community Sentiment Reports: Quantifying Feelings The Rise of Mobile Esports
4:10 pm - 4.30 pm Leveraging Non-Destructible Procedural Techniques at Scale How to Hook the Next Generation of Gamers SEO & ASO Tactics to Boost Your Game Ranking & Downloads
5.00 pm

gamecom asia b2b party

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